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TunaMetaPack - MetaHuman Convert | Custom Tools

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TunaMetaPack - MetaHuman Convert | Custom Tools

Character Model by -NextUpgrade3D-

TunaMetaPack All Tutorials Link

We are pleased to announce the release of the tunaMetaPack, developed in-house by our team.
This tool is part of our proprietary suite, tunaTool, and was previously used internally for us only.

The video below shows various function tests.



Now, we are excited to make this toolset available to users.

The tunaMetaPack allows users to replace any character they have with Metahuman rigging, without restrictions. We provide a Maya application tool that facilitates this, and have included tutorials that cover the entire process—from the initial retopology stage to transferring the assets into the engine.

All functions that metahumans can operate are possible, including metahuman animator, liveLink Facial, etc.

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*Compatibility - Windows for only

Compatible Maya Versions

This tool supports Maya versions 2022.4, 2023, 2024, 2025. You must install Bifrost to maya at least version 2.7.0.1 or higher

Compatible Engine Versions

We have successfully tested it on all engine versions. UE 5.3 - DNA(2.1v), UE 5.4 - DNA(2.1v), UE 5.5 - DNA(2.1v), UE 5.6 - DNA(2.1v)
We currently support the latest version of DNA UE 5.6 (Metahuman For Maya). If you worked with the old DNA (2.1v) method, it will also work in Unreal 5.6.

when you install this packages, do not use VPN, or IP bypass please, This is because the python package must be installed via the Internet during the installation process. also license check is the same.

TunaMetaPack Installation Guide Link

*License - You will receive your license within 24 hours, can use the program without a license for 24 hours.

This tool operates on a personal license basis, with the principle of issuing one license per PC. Since it is based on a nodelock system, the tool will only function on a single PC. Once you receive your serial key, you will need to register your account information within the tool to enable usage.
For companies, the use of personal licenses is strictly prohibited under any circumstances.

A temporary license will be activated for 24 hours from the first time you start the tool. You can then register the license you received via email.
For inquiries regarding company licenses, please contact us at contact@tuna-rig.com.

*Prohibit

The license is regularly checked by our server and unauthorized copying and resale are strictly prohibited. In case of unauthorized copying, the IP address can be tracked.

*Purchase

Before making a purchase, please ensure that you review the tutorial first. The tool may not align with your workflow or working style. Refunds will not be issued for simple changes of mind.
The characters included in the tutorial are not for sale. These characters were purchased from CGTrader(NextUpgrade3D). While the tool promotion is based on the use of this character, the character model data itself and the pricing of our tool are completely unrelated.

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Epic Games’ Metahuman continues to be beloved by many users and is utilized in various applications. However, when it comes to customization, there are still significant limitations when converting a user’s existing character directly into a Metahuman. To address these challenges, we are now ready to release it.

We aim to provide users with a pipeline that allows them to convert any bipedal humanoid character into a Metahuman rig. There are no restrictions—character proportions, initial joint angles, poses, or appearance don’t matter. We have detailed the entire conversion pipeline in a tutorial, covering every step from start to finish.

We hope these tools will empower you to achieve convert your character to metahuman rigging goals with ease and flexibility.

The toolset includes the following components:

All you need is : R3DS Wrap, TunaMetaPack, Your character mesh

Retopology Pipeline – R3dsWrap Need!

To help you convert your custom character mesh into Metahuman topology, we’ve included a tutorial on how to properly perform this conversion using R3DS Wrap. Although this part is independent of our tools, the tutorial is designed to be accessible so that anyone can learn and apply these techniques.

Mesh Develope Pipeline – MeshWarp

By using the meshWarp feature in our tunaMetaPack, users will learn how to warp another meshes and quickly modify meshes, automatically generate LOD meshes, create additional meshes (e.g., eyelashes, eyeballs), and convert low-polygon meshes into high-polygon ones.

ConvertMesh Features

The latest version of tunaMetaPack includes the convertMesh function.

This function allows you to convert models like 3D ScanStore or DAZ Genesis9 into metahuman topology in one click.
After conversion, users can further modify the converted mesh using various meshWarp features.

Metahuman Body Rigging Pipeline – MetahumanSet

With the metahumanSet feature in tunaMetaPack, users will learn essential techniques for Metahuman body rigging, including joint setup. You’ll also discover how to use both Epic Games’ tools, such as Pose Wrangler, alongside our metahumanSet to correct RBF Pose joints. Additionally, the tool will guide you through head rigging connections and various other critical steps.

MetahumanSet now supports both Newest and Legacy modes.

Newest mode supports body DNA files, which are supported in Unreal 5.6 and later, and offers a slightly different pipeline than the legacy mode.
For more information, refer the update notes for tunaMetaPack 1.4 and newest tutorials.

Facial Rig DNA Pipeline – Ultimate DNA Editor

The Ultimated DNA Editor in tunaMetaPack allows users to modify nearly every aspect of Metahuman DNA. You can view all DNA data which has hidden from the DNA Viewer but also make extensive changes to DNA data. This includes swapping your mesh, adjusting joint movements in rig logic, and replacing or adding blendShapes for any LODs. We’re also update to allow users to insert custom Rig Logic into the DNA—enabling you to incorporate your own rig logic instead of using Epic Games’ default Metahuman logic.


External Tools

For the convenience of user installation When you install this package, 'Metahuman for Maya' installer also included. that library includes various DNA modules and tools for modifying DNA. These external tools are completely unrelated to the pricing of this tool, and we clarify that they are offered at no cost.



While the tools and pipeline we developed may be slower than other one click type external tools, we are confident that we offer greater accuracy in rigging process.

Experience is integral to every process, and with experience, time efficiency improves. We hope you can embed the true essence of your character through precise rigging. We have great respect for all artists and your work.

If you had any problem, please contact us

contact@tuna-rig.com


Tuna Meta Pack 1.4v UPDATED

Tuna Meta Pack 1.3v UPDATED



Tuna Meta Pack 1.2v UPDATED



Tuna Meta Pack 1.1v UPDATED


tunaMetaPack 1.4v

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Supports MH.6 (DNA 2.5v), used in the Metahuman Creator in Unreal version 5.6, starting with tunaMetaPack 1.4v.
* The existing supported DNA files were managed in folders by version. Please note that the folder names have changed, so do not get confused.
DNA file path :/Documents/tunaRig/data/dna_files
Old DNA -> DHI_old
Latest DNA -> MH.4
The DNA files in the MH.6 folder are the most up-to-date DNA files supported by the MetaHuman Creator in Unreal 5.6. Just keep in mind that this DNA file only works in Unreal 5.6.

MeshWarp 1.5v

Support Daz Genesis9 Body Model automatic topology conversion in Convert Mesh function
Support Daz Genesis9 split mesh (body, head) for skinning & templates
* Convert mesh template combobox bug fix

MetahumanSet 2.0v

In newest mode, the pipeline has been completely changed as the body rig no longer includes nodes related to the poseWrangler tool or the RBF solver and is managed separately as a DNA file.

Divided into two versions: legacy (UE 5.5 or lower) and newest (UE 5.6 or upper)
Template folder division according to legacy and newest versions
* Supports a function that automatically reads the current body rig's DNA and opens the DNA Editor. (newest mode only)
* Added Import Head Rig button, which automatically loads the head rig scene file itself and attaches it to the current skeleton with skin data. (newest mode only)
* Added Delete Head Rig button, cleanly removes the head rig currently in the scene (support newest, legacy mode both)
* Body Angle Set related function angle related bug fix
* Add templates from the existing version to match the newest version

Ultimated DNA Editor 2.0v

The concept of RBF Solver that existed in body rig has been implemented within DNA.
So body rig also could be edited through the DNA Editor, and also display the RBF-related data inside the DNA.

Support MH.6 DNA(2.5v) file for Unreal 5.6 Metahuman Creator
Added Menu -> Upgrade DNA Version tool.
This feature automatically converts the user's desired DNA into the corresponding DNA version through sample DNA. The items converted are as follows:
-All LOD Geometrys
-All Logic Behaivor joints movements
-All Logic Behaivor BlendShape delta data
-All Animated Map data

Added ML Match Joints Tools
This feature automatically places joints into the final shape of your desired rig logic using Epic Games’ machine learning model.
Joints which transforms are not changed during ML operations are excluded from application.
Added Weight Logic tool to Behavior tab
This function applies weight to the movement of selected joints based on the rig logic selected by the user.

Metahuman for Maya's embedded RL4 plugin reconnects the head when replacing a DNA path.
so, prevents the head joint from being disconnected when a namespace is attached during a save DNA operation.
List of rig logic associated with RBF solvers in the Behavior tab and modify the related joints.
* Add Tools UI configuration group in Geometry tab
* Add DNA files from the existing version to match the latest version
* Added a button to open Epic Games' Metahuman Character Assembler
* Added display of DNA version (DB name) to Descriptor tab

******************************** NOTICE ********************************
Built-in Metahuman for Maya tool from Epic Games.
The old existing DNA Viewer is still usable, and if the Metahuman for Maya plugin is not activated, force-delete the existing Quixel Bridge plugin. (Plugins with the same name may cause conflicts.)
To ensure proper activation of the Metahuman for Maya plugin, the plugin list of the old DNA Calibration Library has been forcibly excluded
And the Metahuman for Maya plugins will be compatible with all maya versions and also works DNA Viewer.
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Rig Manager 1.0v

Through Rig Manager, users can create their own skeleton hierarchy configuration set and manage the sequence reorganization according to the situation.

DNA Veiwer
When using the existing DNA Viewer, change the assemble_script and gui name to match the version.
additional_assemble_script_latest -> additional_assemble_script_MH4
additional_assemble_script_old -> additional_assemble_script_DHI_old
gui_latest -> gui_MH4
gui_old -> gui_DHI_old

TunaUtils 1.5v

A_RIG_UTILS - Added Match Matrix To Replaced Objs feature
B_METAHUMAN_UTILS - Auto Match selected Mesh To All scene mesh
Find and change all meshes with the same vertex count in the scene based on the currently selected mesh.
*B_METAHUMAN_UTILS - Added clear body layers feature

MetahumanTools AutoSet Newest

* A tool that automatically helps set up metahuman rig to match the metahuman structure of Unreal 5.6.
This tool, unlike the older metahumanTools_autoSet, only works with Unreal 5.6 or later.

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tunaMetaPack 1.3.5v

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MeshWarp 1.4v

* Support Maya 2025 & bug fixed

MetahumanSet 1.5v

* Support Maya 2025 & bug fixed

Ultimated DNA Editor 1.5v

* Support Maya 2025 & bug fixed

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tunaMetaPack 1.3.0v

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MeshWarp 1.4v

*Added convertMesh function (compatible with 3D Scan Store mesh and metahuman mesh)

*Added convertMesh related template

MetahumanSet 1.5v

*wrist, ankle upvector applicable, and related template update

*Added set body angle feature (Customize the angle of each joint of the rigged character to the desired template)

*Added 3D Scan Store mesh-related skin xml file template

Ultimated DNA Editor 1.5v

*DNA save function path related bug fix

*add, edit psd logic upgrade related features

*Animated map related function tab added

*Joint rotate value is also applied to DNA initial joint transform

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tunaMetaPack 1.2.5v

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licenseCheck 1.1v
* During the licensing process, check again 5 times the internet connection related issues and also report errors.

TunaUtils
* moudle name changed(found that the name utils is also used by other users.)

MetahumanSet 1.4v
* Added ability to set template folder path
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tunaMetaPack 1.2v

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Package Management

* Separate the latest DNA version from the old DNA in local documents/tunaRig/data/dna_files

* Auto load necessary plug-in when you start maya

* Divide the versions to use the gui file and additional_assemble_script file loaded from DNA Viewer separately for the old and new versions of DNA.

* Rename unreal asset (DO NOT CHANGE THIS ASSET NAMES, THIS IS TEMPLATE FOR AUTOMATED)

-J_mainChar_Body_animbp.uasset -> template_body_post_animBP.uasset

-J_mainChar_Face_PostProcess_AnimBP.uasset -> template_face_post_animBP.uasset

-J_mainChar_poseAsset.uasset -> template_poseAsset.uasset

* Fix installer script related to maya module path

Unreal Settings

* metahumanTools_autoSet – Automate all settings related to metahuman in unreal (works unreal 5.3 or upper)

This setting can be done automatically if you have a template uasset files provided by tunaRig, and it automatically does almost all metahuman settings in unreal.

MeshWarp 1.3v

* The MetaHuman Automated tab allows for very quick setup of a metahuman-specific mesh.

* This not only generates all LODs, but also splits the head and body, and even create extra meshes, all with just one click.

* Fixed nameSpace bug in Split combinedMesh and Combined splitMesh

MetahumanSet 1.4v

* ‘All jnts Axis_Align Setting’ works properly even when deleting and reloading the rigging template in a scene

* ‘Bake All UE RBF Poses’ feature to only perform actions on RBF Nodes associated with the metahuman body

* ‘Up Vector Mirror’ Mirror function added for upVector Locators

Ultimated DNA Editor 1.4v

* When the warp transfer is performed, extraMeshes (like eyeball, eyelash, ect..) are also made to maintain their shape more precisely.

* ‘Swap Selected Meshes’ feature can also be applied at once when you want to change the all head mesh of a different LODs.

* Added Auto Match Eyes joints feature – automatically places eyeball and pupil joints based on the current eyeball shape.

* Fixed head-related movement bug in the process of pose triggering based on the latest DNA

* ‘Set keyframes DNA All Logic’ fixes bug where the latest DNA would crash

TunaUtils 1.2v

* Added one more Util tab dedicated to metahumans (add mirror eyeball features)

* Added clear facial displayLayers

* Added scene cleanup feature

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tunaMetaPack 1.1v

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tunaMetaPack Installer 1.1v

* Improved installation function with tunaMetaPack win 64 installer

* Added automatic update feature

* Change the path of uasset files and DNA files including PSD tool set

DNA file path  :/Documents/tunaRig/data/dna_files

Uasset file path : /Documents/tunaRig/unreal_uasset

Ultimated DNA Editor 1.3v

* Added feature to mirror initial joint transform in transfer tab

* Added Reset Control feature

* Overall UI improvements in Behavior, Transfer Tools box

* Added the ability to choose between offset and absolute in the Mirror logic function of Behavior.

(In case of offset, mirror while maintaining the offset value on the other side.)

* Behavior retargeting is possible even when you import reference as different joints structures

* Clear Selected Logic Added (clear transform of selected logic’s relatives joints)

Added a function to clear all transform values ​​of all joints selected in the current scene to the initial values ​​and apply them to the currently selected logic.

* Bug fix for UI icon problem in tooltip

* Add cartoon character type DNA template file

* Automatically resets all facial controllers when first loading DNA

MetahumanSet 1.3v

* Read template folder based on /Documents/maya

* Added the feature to convert and save as a template body rig.

Using this feature, you can save the rigging of the current scene made with MetaHuman as a template. This is very useful when you need to quickly set up multiple similar types of characters.

* ‘Set All Scale Poses based Ref Scaled’ bug fixed when you off the tools it’s not working

* User’s check datas are automatically saved in the scene into the ‘Reference joint list view’ (without the need for any save files)

* Added upVector arrow display settings in the rig templates

* Bug fix for UI icon problem in tooltip

* Add cartoon character type rigging template

MeshWarp 1.2v

* Read template folder based on /Documents/maya

* Added automatic texture repath feature

* Add cartoon character type template

licenseCheck 1.0v

* Change the name of the license utils module(Due to possible conflicts with other plugins)

* Use url as webhook

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You'll get License key in 24 hours, Before that, the free license will work for 24 hours.

Include MeshWarp Tools
Mesh warp, Blend editing, Generating all LODs
Include MetaHumanSet Tools
Metahuman body rigging setups.
Include Ultimated DNA Editor
BlendShape add or Change, Joints transform Edit, DNA editing
Size
1.58 GB